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	<title>Comments on: Revamped Battalion User Interface</title>
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	<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/</link>
	<description>indie flash game company</description>
	<lastBuildDate>Sun, 21 Mar 2010 07:51:48 -0700</lastBuildDate>
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		<title>By: Sup Dog!!!!!</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-595</link>
		<dc:creator>Sup Dog!!!!!</dc:creator>
		<pubDate>Mon, 08 Jun 2009 18:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-595</guid>
		<description>&lt;p&gt;Sup Dog just had an idea for an attack helicopper ya that sounds good huh So urbanSquall how were some of my ideas please answer soon Read other Sup Dog!!!!! commits support Sup Dog!!!!!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Sup Dog just had an idea for an attack helicopper ya that sounds good huh So urbanSquall how were some of my ideas please answer soon Read other Sup Dog!!!!! commits support Sup Dog!!!!!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: urbansquall</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-594</link>
		<dc:creator>urbansquall</dc:creator>
		<pubDate>Mon, 08 Jun 2009 15:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-594</guid>
		<description>&lt;p&gt;Thanks for the comments guys. We&#039;re working hard to get this guy done and we&#039;re considering all the comments being left. Thank you!&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thanks for the comments guys. We&#8217;re working hard to get this guy done and we&#8217;re considering all the comments being left. Thank you!</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Sup Dog!!!!!</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-586</link>
		<dc:creator>Sup Dog!!!!!</dc:creator>
		<pubDate>Mon, 08 Jun 2009 14:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-586</guid>
		<description>&lt;p&gt;i have an idea for some new unit types.I heard an idea for a heavy bomber and a frigate.I like those ideas but i think there should be a light tank too(smaller and cheaper than scorpions).A medic, a troop truck(a truck with like 2 or 3 guys in the back shoting when attacking or counter attacking),and i had an idea for like a dive bomber that drops bombs on all targets sounds like it would be helpfull in my opinion.
I played skrimish like 50 times and im just amazed.A vast improvement in grapics,honestly i thought i was playing a Playstation 3 version.but the atomatic end turn idea is bad i like to look at my map first before i axcept the end button.And true the scroll buttons are very big but overall i loved the changes.I think that 95% of the changes are for the better.PLEASE use the light tank idea PLEASE in nemisis i wanted a light tank so bad.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>i have an idea for some new unit types.I heard an idea for a heavy bomber and a frigate.I like those ideas but i think there should be a light tank too(smaller and cheaper than scorpions).A medic, a troop truck(a truck with like 2 or 3 guys in the back shoting when attacking or counter attacking),and i had an idea for like a dive bomber that drops bombs on all targets sounds like it would be helpfull in my opinion.
I played skrimish like 50 times and im just amazed.A vast improvement in grapics,honestly i thought i was playing a Playstation 3 version.but the atomatic end turn idea is bad i like to look at my map first before i axcept the end button.And true the scroll buttons are very big but overall i loved the changes.I think that 95% of the changes are for the better.PLEASE use the light tank idea PLEASE in nemisis i wanted a light tank so bad.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: offsides</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-573</link>
		<dc:creator>offsides</dc:creator>
		<pubDate>Fri, 05 Jun 2009 20:22:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-573</guid>
		<description>&lt;p&gt;After playing skirmish and reading up on what you&#039;re doing, I have only 2 gripes:&lt;/p&gt;

&lt;p&gt;1) The auto-end-turn feature (for me) is VERY, VERY, VERY BAD.  Among other things, if you mess up your last move, you can&#039;t undo it, and more importantly I often liked to look at the whole picture before clicking end turn to see if I&#039;d missed anything or had any bits that I needed to compensate for.  I don&#039;t think it&#039;s a bad option, I just never saw a way to turn it off.  PLEASE make this feature optional - just let it be toggled in the options menu.
2) The scroll buttons are too big, especially the ones in the corners.  Several times I had to scroll the map to select a unit because the pop-up scroll button would obscure it, but I was moving it back towards the middle and needed to be able to see the whole map as it was before scrolling.  Also, it seems like the amount scrolled is fixes, and I&#039;d rather have it be a slow scroll based on how long you hold the mouse down, but that&#039;s less of an issue.&lt;/p&gt;

&lt;p&gt;Overall, looks good - most of the changes are definitely for the better.  Thanks, and hoping for a fast release (at least of the single-player stuff, which is what I&#039;m really interested in).&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>After playing skirmish and reading up on what you&#8217;re doing, I have only 2 gripes:</p>

<p>1) The auto-end-turn feature (for me) is VERY, VERY, VERY BAD.  Among other things, if you mess up your last move, you can&#8217;t undo it, and more importantly I often liked to look at the whole picture before clicking end turn to see if I&#8217;d missed anything or had any bits that I needed to compensate for.  I don&#8217;t think it&#8217;s a bad option, I just never saw a way to turn it off.  PLEASE make this feature optional &#8211; just let it be toggled in the options menu.
2) The scroll buttons are too big, especially the ones in the corners.  Several times I had to scroll the map to select a unit because the pop-up scroll button would obscure it, but I was moving it back towards the middle and needed to be able to see the whole map as it was before scrolling.  Also, it seems like the amount scrolled is fixes, and I&#8217;d rather have it be a slow scroll based on how long you hold the mouse down, but that&#8217;s less of an issue.</p>

<p>Overall, looks good &#8211; most of the changes are definitely for the better.  Thanks, and hoping for a fast release (at least of the single-player stuff, which is what I&#8217;m really interested in).</p>]]></content:encoded>
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		<title>By: Tyreal2106</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-531</link>
		<dc:creator>Tyreal2106</dc:creator>
		<pubDate>Sat, 30 May 2009 02:42:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-531</guid>
		<description>&lt;p&gt;niiiiice dude, i love the new interface&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>niiiiice dude, i love the new interface</p>]]></content:encoded>
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		<title>By: oldghost (Kong)</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-503</link>
		<dc:creator>oldghost (Kong)</dc:creator>
		<pubDate>Wed, 27 May 2009 03:24:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-503</guid>
		<description>&lt;p&gt;Loved it! Bye the way I couldn’t find “resources total” while trying to repair unit.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Loved it! Bye the way I couldn’t find “resources total” while trying to repair unit.</p>]]></content:encoded>
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		<title>By: Natedawg</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-494</link>
		<dc:creator>Natedawg</dc:creator>
		<pubDate>Mon, 25 May 2009 15:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-494</guid>
		<description>&lt;p&gt;Very simple... I like the new one&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Very simple&#8230; I like the new one</p>]]></content:encoded>
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		<title>By: BattalionAdmiral</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-488</link>
		<dc:creator>BattalionAdmiral</dc:creator>
		<pubDate>Sat, 23 May 2009 23:00:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-488</guid>
		<description>&lt;p&gt;The side panel looks way better, elegant even! I like how the new mini-map area looks like a compass. The new recon panel makes the description reading more fluid, very good.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>The side panel looks way better, elegant even! I like how the new mini-map area looks like a compass. The new recon panel makes the description reading more fluid, very good.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Gtaplayer</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-484</link>
		<dc:creator>Gtaplayer</dc:creator>
		<pubDate>Sat, 23 May 2009 11:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-484</guid>
		<description>&lt;p&gt;This is a really good game on Kongregate. but when will the proper version come out?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>This is a really good game on Kongregate. but when will the proper version come out?</p>]]></content:encoded>
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		<title>By: hipcheck</title>
		<link>http://www.urbansquall.com/blog/2009/04/02/revamped-battalion-user-interface/comment-page-1/#comment-448</link>
		<dc:creator>hipcheck</dc:creator>
		<pubDate>Wed, 13 May 2009 21:48:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=57#comment-448</guid>
		<description>&lt;p&gt;Wow once again looking really great. All of the improvements so far are looking amazing and much better for first time players. It looks so much easier to navigate through.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Wow once again looking really great. All of the improvements so far are looking amazing and much better for first time players. It looks so much easier to navigate through.</p>]]></content:encoded>
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