Archive for July, 2009

Game Scripting – Part 3 – The Guide!

Here we go! Two weeks ago, we introduced you to the concept of scripting. And last week we gave you the guide. This week we’re going to start to break things down nice and slow and make sure that everything is clear. To start, we’re going to look at the absolute basics of scripting. Scripting in [...]

Battalion: Arena in Open Beta!

We’re pleased to announce that Battalion: Arena is now in open beta. This means that anyone and everyone can sample the game simply by heading here: http://www.kongregate.com/games/urbansquall/battalion-arena No need to send Urban private messages anymore, just head to the above URL and get playing. You should have plenty more people to play alongside as well, as [...]

Game Scripting – Part 2

For this post, we’re going to tackle things a bit differently. We’ve got a little technical PDF write-up that we’ve made that breaks down what scripting does, and we’re going to post that for you dudes and dudettes. We’ll let you download this, read it over and absorb things and then next week I’ll be back [...]

Game Scripting – Part 1

Today I bring you something I’m pretty excited about: part one of a multi-part guide on scripting for Arena. We’ve sort of been hiding this feature, but we’re ready to talk about it now. Our Battalion Map Editor in Arena now supports scripting. What does this mean for you? It means that not only could you [...]

Battalion: Arena now in Open Beta!

We’re pleased to announce that Battalion: Arena is now in open beta. This means that anyone and everyone can sample the game simply by heading here: http://www.kongregate.com/games/urbansquall/battalion-arena No need to send Urban private messages anymore, just head to the above URL and get playing. You should have plenty more people to play alongside as well, as [...]