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	<title>Comments on: Game Scripting &#8211; Part 3 &#8211; The Guide!</title>
	<atom:link href="http://www.urbansquall.com/blog/2009/07/31/game-scripting-part-3-the-guide/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.urbansquall.com/blog/2009/07/31/game-scripting-part-3-the-guide/</link>
	<description>indie flash game company</description>
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		<title>By: MaZa</title>
		<link>http://www.urbansquall.com/blog/2009/07/31/game-scripting-part-3-the-guide/comment-page-1/#comment-2397</link>
		<dc:creator>MaZa</dc:creator>
		<pubDate>Thu, 22 Oct 2009 12:26:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=180#comment-2397</guid>
		<description>&lt;p&gt;Nice. I was thinking that is there a way to set values for units like health, damage, attackrange, moverange etc... It would be very useful.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Nice. I was thinking that is there a way to set values for units like health, damage, attackrange, moverange etc&#8230; It would be very useful.</p>]]></content:encoded>
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		<title>By: Conqueror95</title>
		<link>http://www.urbansquall.com/blog/2009/07/31/game-scripting-part-3-the-guide/comment-page-1/#comment-1334</link>
		<dc:creator>Conqueror95</dc:creator>
		<pubDate>Mon, 17 Aug 2009 14:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=180#comment-1334</guid>
		<description>&lt;p&gt;Very cool, urban, this is like the same way you make a game! Keep up the good work.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Very cool, urban, this is like the same way you make a game! Keep up the good work.</p>]]></content:encoded>
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		<title>By: scarmichael</title>
		<link>http://www.urbansquall.com/blog/2009/07/31/game-scripting-part-3-the-guide/comment-page-1/#comment-1275</link>
		<dc:creator>scarmichael</dc:creator>
		<pubDate>Wed, 12 Aug 2009 18:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=180#comment-1275</guid>
		<description>&lt;p&gt;None of the scripting is necessary to create a level map in Arena. However, if you want to include dialog and other actions in the level to make it more of an experience for people to play, then yes, all of these elements are necessary to make the scripting function.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>None of the scripting is necessary to create a level map in Arena. However, if you want to include dialog and other actions in the level to make it more of an experience for people to play, then yes, all of these elements are necessary to make the scripting function.</p>]]></content:encoded>
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		<title>By: Sup Dog!!!!!</title>
		<link>http://www.urbansquall.com/blog/2009/07/31/game-scripting-part-3-the-guide/comment-page-1/#comment-1243</link>
		<dc:creator>Sup Dog!!!!!</dc:creator>
		<pubDate>Mon, 10 Aug 2009 20:49:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=180#comment-1243</guid>
		<description>&lt;p&gt;scarmichael do u think some of this stuff is necesary by:
 Sup Dog!!!!!&lt;/p&gt;
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		<content:encoded><![CDATA[<p>scarmichael do u think some of this stuff is necesary by:
 Sup Dog!!!!!</p>]]></content:encoded>
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