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	<title>Comments on: Game Scripting &#8211; Part 5 &#8211; The Guide! &#8211; Chapter 3</title>
	<atom:link href="http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/</link>
	<description>indie flash game company</description>
	<lastBuildDate>Sun, 21 Mar 2010 07:51:48 -0700</lastBuildDate>
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		<title>By: rebelmanone</title>
		<link>http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/comment-page-1/#comment-4806</link>
		<dc:creator>rebelmanone</dc:creator>
		<pubDate>Mon, 15 Feb 2010 02:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=229#comment-4806</guid>
		<description>&lt;p&gt;I got the above script working. It seems I overlooked something, what I over looked im not sure. Because I didnt realize I could just highlight, rightclick, copy, and paste on to my script. I did just that and it works great. So disregard my previous commet Thanks.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>I got the above script working. It seems I overlooked something, what I over looked im not sure. Because I didnt realize I could just highlight, rightclick, copy, and paste on to my script. I did just that and it works great. So disregard my previous commet Thanks.</p>]]></content:encoded>
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		<title>By: rebelmanone</title>
		<link>http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/comment-page-1/#comment-4349</link>
		<dc:creator>rebelmanone</dc:creator>
		<pubDate>Mon, 01 Feb 2010 03:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=229#comment-4349</guid>
		<description>&lt;p&gt;I copied the script above but without the endgame responses only. Dont work, the second chat comes up first then first chat second, in beginning. the second chat should not come up until kill unit? the controllers are active during the chat too and kill unit dont work at all. Any ideals?
 uppercase/lowercase, spaces and symbols all the same.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>I copied the script above but without the endgame responses only. Dont work, the second chat comes up first then first chat second, in beginning. the second chat should not come up until kill unit? the controllers are active during the chat too and kill unit dont work at all. Any ideals?
 uppercase/lowercase, spaces and symbols all the same.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: rebelmanone</title>
		<link>http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/comment-page-1/#comment-4290</link>
		<dc:creator>rebelmanone</dc:creator>
		<pubDate>Sat, 30 Jan 2010 04:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=229#comment-4290</guid>
		<description>&lt;p&gt;Best game ever, thanks for so much interaction. Awesome script help Thank You.&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Best game ever, thanks for so much interaction. Awesome script help Thank You.</p>]]></content:encoded>
	</item>
	<item>
		<title>By: Conquerer95</title>
		<link>http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/comment-page-1/#comment-2434</link>
		<dc:creator>Conquerer95</dc:creator>
		<pubDate>Sun, 25 Oct 2009 16:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=229#comment-2434</guid>
		<description>&lt;p&gt;Hey, I don&#039;t if you will check this, but I have a question about banning certain units.  So far, I have scripted this:&lt;/p&gt;

&lt;p&gt;Keep in mind that this map is classic map, and there is a sea control structure.  This scripting doesn&#039;t seem to disable the battle cruiser for each player. Any ideas/tips?&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Hey, I don&#8217;t if you will check this, but I have a question about banning certain units.  So far, I have scripted this:</p>

<p>Keep in mind that this map is classic map, and there is a sea control structure.  This scripting doesn&#8217;t seem to disable the battle cruiser for each player. Any ideas/tips?</p>]]></content:encoded>
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	<item>
		<title>By: QllGaaRD</title>
		<link>http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/comment-page-1/#comment-2057</link>
		<dc:creator>QllGaaRD</dc:creator>
		<pubDate>Sun, 27 Sep 2009 14:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=229#comment-2057</guid>
		<description>&lt;p&gt;Very nice, really good guide. Thanks and please keep it op urbansquall ;)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Very nice, really good guide. Thanks and please keep it op urbansquall <img src='http://www.urbansquall.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Conqueror95</title>
		<link>http://www.urbansquall.com/blog/2009/08/21/game-scripting-part-5-the-guide-chapter-3/comment-page-1/#comment-1474</link>
		<dc:creator>Conqueror95</dc:creator>
		<pubDate>Thu, 27 Aug 2009 13:46:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.urbansquall.com/blog/?p=229#comment-1474</guid>
		<description>&lt;p&gt;Thank you, this is very helpful. There hasn&#039;t been a game before that allows you to script your own maps.  Thanks guys. :)&lt;/p&gt;
</description>
		<content:encoded><![CDATA[<p>Thank you, this is very helpful. There hasn&#8217;t been a game before that allows you to script your own maps.  Thanks guys. <img src='http://www.urbansquall.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>]]></content:encoded>
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