Author Archive

Battalion: Ghosts is out!

WE’RE SO EXCITED! Battalion returns with Battalion: Ghosts! It’s the second chapter of the three-part Battalion story (and trust me, Episode 3 isn’t far behind). You take control of the Akadian’s shining glory, Lieutenant Hayne as he leads General Durand’s campaign against the Northern Federation. You’ll gain the secrets of the mighty War Machine and make use [...]

Rabbids to the Moon!

We promised you another project, well… here it is! Rabbids to the Moon! Ubisoft has asked this little band of game developers to produce not one, but two quality products for them. (Double Damage was the other, by the way) It was a lot of fun to work on this Rabbids game, because who doesn’t love the Rabbids? [...]

Teenage Mutant Ninja Turtles: Double Damage

It’s been a little quiet on the blog front, but that’s because we’ve been pretty darn busy around this joint. But at last, I have for you the fruits of our labor! Urbansquall had the good fortune to be approached by Ubisoft (!) to create a Teenage Mutant Ninja Turtles flash game as a promotional item [...]

VMA Dance-Off: The Moonman Battle

Urbansquall has another game to add to its arsenal out for you to play. This one is pretty different from Arena (which, by the way, is rocking and rolling over at Kongregate). Part of what makes the VMA game exciting is that it’s a direct tie-in with MTV’s Video Music Awards. By playing in the game, [...]

Game Scripting – Part 5 – The Guide! – Chapter 3

Welcome to another week of scripting help! I promised last time that I’d give you a pro tip on how to shorten your code… and here it is: When you’re writing your scripts, we’ve covered how you need to start and close all your tags. An example: <script> </script> For tags that will contain other scripting elements, you need to [...]