Author Archive

Game Scripting – Part 1

Today I bring you something I’m pretty excited about: part one of a multi-part guide on scripting for Arena. We’ve sort of been hiding this feature, but we’re ready to talk about it now. Our Battalion Map Editor in Arena now supports scripting. What does this mean for you? It means that not only could you [...]

Battalion: Arena now in Open Beta!

We’re pleased to announce that Battalion: Arena is now in open beta. This means that anyone and everyone can sample the game simply by heading here: http://www.kongregate.com/games/urbansquall/battalion-arena No need to send Urban private messages anymore, just head to the above URL and get playing. You should have plenty more people to play alongside as well, as [...]

Premium and Elite

Battalion Arena will have a ton of great content available for everyone. Unlimited multiplayer combat, ranked matches, access to player-created maps and on and on and on. We’re also going to be introducing two levels of membership for Battalion: Arena—Premium and Elite accounts. What do each of our account types get you? I’m glad you asked. [...]

Game Styles

Battalion: Arena features new units, new maps, totally recoded AI, new graphics, new interface, map editor and on and on and on. But you already know all that. What you might not have known is that you’ll be able to create maps to play two different styles of Battalion, depending on what you’re in the [...]

Game Modes Galore!

We recently revealed the map editor for Battalion: Arena, and talked about how it’s the kind of thing that can make a great game even better, by allowing gamers to expand and continue their experience with their own creations. Well, that’s a big focus for us here: how can we ensure that you can get [...]